Anger Foot is 3D as opposed to the 2D Hotline Miami, but the games feel very similar in terms of gameplay. Both games feature fast-paced gameplay, plenty of gore and an emphasis on violence and destruction. The most direct comparison to Anger Foot is Hotline Miami. The aim of the game is simply to have fun shooting and killing enemies in creative ways. Enemies are intended less as serious challenges and more as bountiful targets for your wanton destruction. The graphics are intentionally low-polygon and the controls are limited to moving, shooting, kicking and throwing. The particle effects and things like fire, smoke, electricity, ice shattering, etc are the best I've seen to date.Ĭombat wasn't too deep yet, but I'm sure it will become a lot more interesting later in the game.Anger Foot is a relatively simple first-person shooter by most standards. The graphics are not blowing me away most of the time, but there's something about them that are very pleasing to the eye. Even with the long cut-scenes I wasn't bored a second. Be it the story telling, framing of the camera, editing, sound effects, acting, visual effects and what the fuck: incredible haptic feedback during the cutscenes (this added a lot: you could feel some of the stuff on the screen, like someone grabbing a sword from a sheath). There's something about every aspect of the presentation that really hits well with me. Having said that: I'm totally on-board after playing this demo and will buy this game for sure now. I'm not a Final Fantasy fan by any means and I hate it when a game has a slow opening without much gameplay or when it takes a long time to get to the action. Ok, so without reading any of this thread and not knowing the general consensus about the demo: Great direction for Final Fantasy in my opinion. I won't be buying on release, but I look forward to trying it in the future. Good writing, decent visuals, great gameplay, interesting characters, I mean I'm just very in. It's a bit more brutal than I was expecting, not one for the kids, but that's totally fine and I enjoy the mature fantasy tales more than the family friendly ones. This is a true Final Fantasy has grown up moment, and the writing is genuinely good. Visuals are fine, nothing game changing but the game is pleasant to look at, minus the choppy performance. The gameplay is the best FF has ever been, and it really rewards skill while not necessitating it. I was even impressed with the English voice acting, which is absolutely a first for me with FF. Here's hoping they clean up the performance a bit before the full release, but that being said. Performance had awful frame dropping and the quality mode feels like you're watching a slide show. This game just doesn't feel good on anything. It's a prelude demo after all, so it's not really meant to be that exciting in terms of story at this point Hopefully, with the full release, the story picks up. The story so 's interesting, but the combat is where it shines. I will more than likely pick it up because the gameplay is pretty exciting. It's FF, but has combat structured more like GoW/Souls/Fable/etc. FOV is a little close so some parts felt like playing Dark Souls. Character models/ bigger environmental textures/Skybox/lightening/effects look great (should be looked at in bigger spaces than upclose at things in corridors). The environments are pretty standard, the assets also look pretty average. I don't know if it's a bug in the version, but it made it almost unplayable for me (glad I tried again because it's good). Started on Performance, but the blur and camera were so bad, I changed to visual and it mostly corrected itself. Having O ingrained as dodge, I might change buttons around next time. Difficulty wasn't too bad, I was able to beat both parts of the demo without dieing. I still have to figure out how to get across the room fast and trying to target a single enemy with multiple in the room can be tricky. Some of the harder fights, there is a lot of stuff going on and can get really confusing with the different holds and swaps you have to do (and fast). I found myself fumbling through here and there, and not dodging as I should. It takes a bit to get used to, but once you do, it's pretty fluid. It will be interesting how the story progresses from where you leave off from both playable parts. ![]() I'm interested in the cast of characters. Its a little too dramatized in some parts, but I think that's just how Japanese studios write their scripts. I'm glad you pretty much play any FF title as your first and it doesnt matter (for continuity sake).
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